Sony files for patent for Powerglove-like Controller to offer Virtual Reality Experience

Sony files for patent for Powerglove-like Controller to offer Virtual Reality Ex

Electronics giant Sony is working on an interesting Virtual Reality project and the company has filed for patents for its innovation. The Japanese electronics major is working on a powerglove-like controller. The patent application was submitted by Sony on October 17, 2014 but it has been recently published by the U.S. Patent & Trademark office.

PlayStation VR already boasts of hand-tracking technology which first debuted in PlayStation Move controllers in PlayStation 3 in year 2010. Sony’s new patent application is for a glove which offers much more in terms of functionality. It has better sensors and can also detect ‘finger position pose’ of users. As per Sony’s patent application, the new glove technology will offer much better way of touching, holding or contacting virtual objects.

As the patent was filed in October 2014, it coincides with Sony’s VR headset unveiling. The project was later termed as Project Morpheus by Sony. Sony might be working on developing much better virtual reality solution for gaming and other entertainment options for customers.

Virtual reality field is currently ruled by Facebook-owned Oculus Rift. Microsoft, HTC and Nintendo are also working on VR segment.

Sony could launch PlayStation VR during first half of 2016. Gamers will soon know if Sony will release its powerglove along with PlayStation VR this year.

In its patent filing, Sony said that the system has "a trackable object that is configured to be illuminated during interactivity" with "at least one inertial sensor for generating inertial sensor data".

A report published in Ars Technica by senior gaming editor Kyle Orland said, “It should go without saying that a patent application isn't the same thing as an actual product in development, and there's no indication whether or not Sony is actually working to bring these kinds of VR gloves to market.”

In its patent application, Sony said, “A glove interface object, comprising: at least one flex sensor configured to generate flex sensor data identifying a flex of at least one finger portion of the glove interface object; at least one contact sensor configured to generate contact sensor data identifying a contact between a first portion of the glove interface object and a second portion of the glove interface object; a communications module configured to transmit the flex sensor data and the contact sensor data to a computing device for processing to determine a finger position pose of the glove interface object, the finger position pose being applied for rendering a virtual hand in a view of a virtual environment on a head-mounted display (HMD), the virtual hand being rendered based on the identified finger position pose.”

The patent abstract added, “A glove interface object is provided, comprising: at least one flex sensor configured to generate flex sensor data identifying a flex of at least one finger portion of the glove interface object; at least one contact sensor configured to generate contact sensor data identifying a contact between a first portion of the glove interface object and a second portion of the glove interface object; a communications module configured to transmit the flex sensor data and the contact sensor data to a computing device for processing to determine a finger position pose of the glove interface object, the finger position pose being applied for rendering a virtual hand in a view of a virtual environment on a head-mounted display (HMD), the virtual hand being rendered based on the identified finger position pose.”

Compete details about Sony’s patent filing can be read here.

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